Duo Games

Klondike solitaire strategy: how to win more games

Practical Klondike solitaire strategy: which moves to make first, why face-down cards matter most, how to use empty columns and when to hold cards back.

4 min read

Klondike is the card game most people simply call solitaire. Its name is often linked to the Klondike Gold Rush in the late 1890s, and it spread around the world a century later when it shipped on home computers. Because so many people learned it by clicking around, a lot of players never picked up the handful of ideas that separate a frustrating game from a winning one.

You cannot win every deal. Some shuffles are impossible from the start. But good habits raise your win rate a lot, and they make the game far more interesting, because every move becomes a small decision instead of a reflex.

A quick reminder of the rules

Klondike starts with seven columns, called the tableau. The first column has one card, the second has two, and so on up to seven; only the top card of each is face up. The rest of the deck sits in the stock. Your goal is to build four foundation piles, one per suit, from Ace up to King.

On the tableau you build downwards in alternating colors: a black 6 goes on a red 7. You can move a whole face-up run at once. An empty column can only be filled with a King (or a run starting with a King).

Rule 1: uncover hidden cards first

Face-down cards are the real enemy. Every one of them could be the card you need, and you cannot use it until it is turned over. So when you have a choice of moves, prefer the one that reveals a hidden card.

Better still, prefer moves that work on the columns with the most face-down cards. The seventh column starts with six hidden cards, and freeing it opens far more options than tidying a short column.

Rule 2: do not draw from the stock too eagerly

The stock is a backup, not the first place to look. Before drawing, check every possible move on the tableau. Drawing changes which card is available from the stock, and in many rule sets you have limited passes through it. Use the stock when the tableau truly has nothing useful.

Rule 3: think before emptying a column

An empty column is powerful because it can hold a King and everything stacked on it. But it is only useful if you have a good King to put there. Before you empty a column, ask which King will move in, and whether moving it frees a hidden card underneath. A King that brings nothing with it just occupies the space.

When you do have a choice of Kings, pick the one whose color fits the cards waiting to be played. If you are holding a red Queen, a black King is more useful.

Rule 4: do not rush cards to the foundation

Sending Aces and Twos up straight away is always safe. Beyond that, slow down. A red 4 on the foundation might be exactly the card you need later to hold a black 3 on the tableau. A good guide is to keep each suit's foundation roughly level with the others, and only send up a card when the cards that could need it are already safe.

Rule 5: keep your options balanced

Avoid building one very long column while others stay short and buried. Long runs are hard to move, and a buried card under a long run is effectively lost until you find an empty column. Spreading your progress keeps more cards in play.

Rule 6: undo is a learning tool

In many digital versions, undo is free. Use it to explore. If two moves look equally good, try one, see where it leads, and step back if it closes doors. Over time you will start predicting those outcomes without needing undo, which is the real skill.

FreeCell and Spider in one paragraph

Once Klondike feels comfortable, its cousins are worth a try. In FreeCell every card is face up from the start, and four free cells give you temporary parking spaces; almost every deal can be won with careful planning, so it rewards thinking ahead. Spider uses two decks and asks you to build complete runs from King down to Ace in one suit; it is the most demanding of the three.

Our Solitaire has all three, in that order, across its levels. Tap a card and it jumps to the best place it can go, or drag it where you want it. The bulb button shows a useful move when you are stuck, and undo is unlimited, so it is a comfortable table for practising the habits above.

Other calm puzzle games

If you like the slow, thoughtful pace of solitaire, Mahjong offers the same "which move opens the most options" thinking with stacked tiles, and Parking Jam turns ordering decisions into a sliding puzzle with cars.

Play the games from this article

  • Solitaire game iconSolitaire

    Klondike, FreeCell and Spider on an elegant velvet table. Winnable deals, unlimited undo.

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  • Mahjong game iconMahjong

    Match free tile pairs to clear a stacked garden of ivory tiles. Every board can be cleared.

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  • Parking Jam game iconParking Jam

    Slide cars and trucks out of the way and get the yellow taxi out of a jammed lot.

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